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![]() ![]() In addition, I told them that there are encounters in this dungeon that are very capricious and that they could expect to have characters die despite the fact that they as players hadn't done anything wrong. ![]() ![]() In our case, I informed my players that although the Tomb has a well deserved reputation as being a "thinking man's dungeon," it's a "bomb squad mentality" (proceed slowly and cautiously and thoroughly test everything) that is most helpful in the adventure. I would not spring this module on players without warning them about it first, nor would I have them take beloved personal characters through it. In the end, this proved to be entirely unnecessary and if I get the chance to run the adventure again in the future, I intend to just use the official B/X rulebooks.įor anyone wanting to play the Tomb of Horrors, I'd suggest that the proper mindset for both the Gamemaster and the players is vital to making it an enjoyable experience. So we did a rules "mashup" in which we used the B/X rules with the AD&D spell lists and character classes grafted on. In this instance, I was worried that this would make the experience too difficult, as 1st edition AD&D characters are more powerful than their B/X counterparts at higher levels, and they have access to many more utility spells that could prove helpful in the Tomb. Brad glover skaven sky fleet free#(I suspect that a major motivation was "let's get this over with so Dad will shut up about how much he wants to run it," though they were also intrigued by the idea of taking on such a tough adventure.)Ĭurrently, I prefer the B/X rules for Old School D&D gaming, as it's a wonderfully clutter free and playable game. Nirn has more to offer than what a video game can show, and Rowan's right in the middle of it.Īlternately: The destination may be your destiny, but how you get there isn't.(Actually, far from a desire to act as a "killer DM" and wipe out the party, my motivation in wanting to run the Tomb has been a belief that my players are fully capable of making it through the tomb and I felt that it could prove to be a challenging and rewarding experience for them.)įinally, my two oldest children decided that they'd try playing the Tomb of Horrors with me. Sounds like no big deal, right? Well, not so much. If the original Dragonborn takes their rightful place, then she gets to go home if not, Alduin awaits. ![]() So, Akatosh gives her a deal she literally can't refuse: she gets sent to Skyrim two years before Alduin's return to prepare herself to fight the World Eater. Unfortunately, she's from a different dimension and doesn't like the sound of this whole "hero" thing. The gods disapprove of the mortal currently destined to be the Dragonborn, so a new one is found and brought to Skyrim. it just takes a while for him to get here.using your arch nemeses as unhealthy coping mechanisms.ignoring your mental health issues bc Bitch You Just Don't Have The Time.Companions questline but only from the outside.the gods are assholes and won't answer your prayers but at least the devils will.doin weird shit for daedra even though you know it'll end badly.most of the daedric princes really like the dragonborn.digging through scraps of lore and using it because todd's a fucking coward.technically she's not dragonborn for the first two years but like?.the main character did not sign up for this but here we are.dragonborn/brynjolf (almost but not quite).Female Dovahkiin | Dragonborn/Teldryn Sero.CompanyPolicy Fandoms: Elder Scrolls V: Skyrim, Elder Scrolls ![]() |
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